EgoGaming Data › Player data for game studios
For VR Game Studios and Platforms
Real Players, Recorded in Your Own VR Game
EgoGaming recruits paid adult players to play your PC VR game and records what they saw, how their head and hands moved, and what they pressed, all on one clock. The recordings are yours alone for 24 months, and you pay only for hours that pass our review.
What Studios Use It For
- Bots and AI players that move like people, trained on real head and hand motion in your game.
- Motion and fitness scoring built and tested on real players, not developers.
- Design and playtest analysis: where players look, reach and get stuck, with the video to show why.
- Safety and moderation tools that need examples of real movement.
- Training data for your own models from your own game, under your control.
How a Project Works
- Tell us what you need: your game, the tasks or levels, the player mix and the number of hours.
- Check the build: we confirm our recorder captures your PC VR build before any player starts.
- Run a pilot: a short pilot so you can check the files and the layout.
- Record and review: players record; every session is checked automatically and reviewed by a person, and idle or off-task sessions are rejected.
- Delivery: a private download link with the data card, license terms, session list and checksums.
What You Receive
- The left-eye view at your game’s frame rate.
- 6DoF head and controller poses for every frame, with velocity and tracking flags.
- Button, trigger and stick input where the capture route records it, plus session events.
- Hand joints if your game uses hand tracking.
- Annotated or unannotated, as you prefer; labels are agreed per order.
- RLDS, WebDataset, or Parquet, CSV or JSON with MP4. Full specification.
Requirements and Limits
- Your game needs a PC VR build: OpenXR, or OpenVR for older SteamVR titles. Standalone headset builds are not covered.
- Players are adults, mostly in the United States, on their own PC headsets, mostly Meta Quest 3S.
- Every player has agreed in writing to recordings being licensed, and can withdraw. If one does, you delete their files within 30 days.
Start With the Sample
See the files before you plan a pilot. Choose “XR platform or game studio” in the form and tell us about your game.